![]() ![]() The polygon count of the main character Agni was 11 million polygons, which includes 6 million polygons for her hair, 2 million polygons for the feathers of her dress, and 3 million polygons for her body and accessories. This tech demo, which took a year to produce, is considered to have the most advanced real-time graphics to date. It runs on a powerful PC equipped with four GTX Titan X graphics cards. It portrays human crying at a level of quality never seen before with a real-time 3D character. The hair is rendered with over 50 shaders, and each strand of hair is rendered with polygons. It renders over 63 million polygons per frame, with the use of very high 8192x8192 resolution textures. In April 2015, Square Enix announced the engine's support for DirectX12, and revealed a new tech demo running on the engine called Witch Chapter 0, featuring the character Agni from the Agni's Philosophy tech demo. Tabata has said that there is a good chance the engine is used again in another game, but there is no solid plan at the moment, and, for example, the Final Fantasy VII remake will not use it. Thus there was the need to have a title based around it and developing the engine concurrently with the game, and the original Luminous Studio team was combined with the Final Fantasy XV development team. The first version of the engine was designed as a generic game creation engine, but it wasn't powerful enough to make high quality games. The engine uses a form of real-time global illumination, specifically fast global illumination baking via ray-bundle tracing, an efficient lighting technique capable of a performance of 200 million rays per second on a GeForce GTX 580 graphics card. Final Fantasy XV uses 30 MB textures for each character. The game uses an advanced hair physics engine rendered using techniques such as tesselation, NURBS, and a new technique where a professional hair stylist creates the hairstyles in real life using mannequins which are then rendered for an in-game character model.Įach character has 600 bones, twelve times more than the 50 bones used by most PlayStation 3 and Xbox 360 games. This is one of the highest polygon counts known for a video game.Įach character model uses 20,000 to 30,000 polygons just for the hair alone,, the same as the polygon count for an entire Final Fantasy XIII character. Overall, Final Fantasy XV uses 5 million polygons per frame, pushing 150 million polygons per second. Compared to the 20,000 polygons used for the Final Fantasy XIII characters, Final Fantasy XV uses 100,000 polygons for its characters. The Final Fantasy XV Episode Duscae demo uses version 1.5 while the final game uses version 2.0. ![]() (Final Fantasy 14 uses a “scaled-down” version.) Two tech demos were released to showcase the engine’s power and abilities, called Agni’s Philosophy and Witch Chapter 0.Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measureġ1 June 2021 Luminous Studio 1.5 Final Fantasy XV įinal Fantasy XV runs on Square Enix's Luminous Studio graphics engine. Since the Luminous Engine was specifically created for Final Fantasy 15, no other game currently uses it. The engine makes the real-time animation nearly identical to the CGI animation, which makes it a very beautiful game to play. This allows the characters to portray a larger range of emotions. The hair alone in the Luminous Engine is comprised of around 20,000 polygons.īut, what really sets it apart is the fact that it uses real-time global illumination and photorealistic rendering. ![]() Up to 100,000 polygons are used for each character, compared to the 20,000 polygons used for Final Fantasy 13. What sets the Luminous Engine apart from its competition are the specs. It was inspired by other engines you may have heard of – the Unreal Engine and the CryEngine. The Luminous Engine was built by Luminous Studios, which was developed internally by Square-Enix. This picture shows how detailed the Luminous Engine allows the animation to be, resulting in realistic-looking graphics. It was then decided that Final Fantasy Versus 13 would become Final Fantasy 15 and be released on the eighth-generation consoles using the more powerful Luminous Engine. The Crystal Tools engine that Final Fantasy 13 had used was not adequate enough to handle the technical aspects that came with an open-world environment. During its long development, it became an open-world environment. The fifteenth main installment of the Final Fantasy series, it was released for the PlayStation 4 and Xbox One in 2016, Windows in 2018, and as a launch title for Stadia in 2019. Originally, Final Fantasy Versus 13 was using the Crystal Tools engine. Final Fantasy XV a is an action role-playing game developed by Square Enix Business Division 2 and Luminous Productions and published by Square Enix. FINAL FANTASY XV – Luminous Studio 1.5 Tech Demo ![]()
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